DIGITAL GAME PROJECTS

DEMAKE OF TEMPLE RUN

2021

Game Designer (Solo)

A UE4 game that creates a simple version of temple run

Collect as many coins as you can while prevent hitting the rocks.

WASD for movement, and spacebar for jumping.


I finished the project solo, but still trying to make it better.

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TRUANTS

Sep.2019 - Mar.2020

Game Designer (Team of 4)

A 2D puzzle game that simulates a computer environment.


You are a college professor that lives an ordinary life. You need to hack into your social media account to find out the secrets behind your student - Tina.

Will you able to make it through?


Done most of the prototyping and designing the game puzzles, as well as part of game systems like quest tracker(notepad).

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30 DAYS LEFT!

Apr.2019 - May.2019

Game Designer (Team of 3)

A game that simulates college students' lives after they graduated?

What would you do to find a job?

How will you balance your precious 30 days' time before getting deported?

Will you do it?

Done part of the design of gameplay systems, and design of the key mechanics - random events.

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MEOBRAWLER

Apr.2019 - May.2019

Game Designer (Team of 3)

A short 2D pixel 2 players PVP game in a school project

Destroy your enemy

Destroy the furniture

Destroy the house

Done design part of the game, including controls, movement of the cats, and items in the house.

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MIDNIGHT MESSAGE

Mar.2019 - Apr.2019

Game Designer (Team of 2)

A short 2D pixel game in-school project finished in about two weeks.

A girl sends you a message at midnight, what will you do...?

A love story?

An affair?

Or a trap?

Done part of the design of the game, including mini-maps, controls, and concepts of the games.

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GALACTIC GLIDER

Oct.2018 - Nov.2018 

Game Designer (Team of 4)

A 3D space shooter game that built by 4 men in Unity in 2 weeks

  • With upgradable and 3 levels

  • Integrated with a story that tells a mercenary to become a robot slowly

  • ​Up to 3 different types of weapons to choose from and enemies, asteroids to shoot at

In charge of scripting and designing the skill trees for upgrading the fighters

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JELLYJELLY

Nov.2018 - Dec.2018

Game Designer (Solo)

A 2D co-op puzzle-solving game that built-in Unity in 2 weeks.

  • Two jellies are connected by a rope, and try to pass levels and prevent the rope from breaking.

  • WASD and arrow key for controlling two characters, and they have different characteristics when comes to solving puzzles.

I finished the project solo, but I borrowed some of the art online.

  • A secret room, coins, easter eggs, different ending.

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VIDEO MOMENT SPACES RESEARCH PROJECT

Mar.2018 - Jun.2018

Research Assistant

A research project that aims to search games using screenshots.

  • Analyze both human playthrough and AI playthrough.

  • I built part of the website controls and part of collecting data as a research assistant.

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FLICKER

Jan. 2018 - Jun.2018

Technical Game Designer

A 3D puzzle-solving game built in Unity by a team of 7.

  • Players solve environmental puzzles by switching perspectives between 2D and 3D.

  • Inspired by monument valley and  Crush on PSP.

  • I am a game designer and programmer that tackles gameplay and user experience for the project.

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THE CORE

May.2017 - Jun.2017

Level Designer

​An SPRG game that mainly featured in escaping and making choices to survive, not battling.

  • Inspired by North Korean politics.

  • A 5 weeks project that done by a team of 3, and we built it with phasers, which is a JavaScript engine.

  • I am a gameplay programmer and level designer for the game.

  • The game needs to open with Firefox and set security.fileuri.strict_origin_policy to "false" to play(so it doesn't need to host server).

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CLASSIC ENDLESS RUNNER

Apr.2017 - May.2017

Game Designer

A classic endless runner that features collecting gems and dodging bees. Arrow key to move and Shift to jump

  • Built-in Javascript and Phaser, all works are done by me in a week.

  • Background color sounds add in and changed as players progress and get more scores.

  • Using relaxing music, background, and character.

  • Copyrighted materials included.

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